![]() There is no additional hooks, no additional meshes needed (like a morph/blend shape), no additional game objects or additional extra stuff needed for these joint angle deformers to work as expected. This is great for things like bulging muscles and also great for correcting problem areas in the mesh (mostly arm pits and hips/pelvis area).Īnd to top this feature off - this handy and useful feature is built right into the skin modifier in 3D Max. In 3D Max this feature is called joint angle deformers - and as the name implies when 2 bones bend from a set angle - to another set angle - the bones deform the mesh. ![]() ![]() Click to expand.In all 3D software I know of there is a very useful feature that allows the skin to deform based on the angle of two bones.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |